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 Micropolis - Default branch
Section: Unix

 

Added: Thu, Jan 10th 2008 16:34 UTC (7 months, 21 days ago) Updated: Thu, Jan 10th 2008 23:48 UTC (7 months, 21 days ago)


Screenshot About:
Micropolis is a city simulation game engine based on the original classic SimCity source code. Micropolis is based on the Tcl/Tk version of SimCity. It consists of the micropolis module, which is the engine recast as a C++ class; the cellengine module, which is a cellular automata machine engine; and the tileengine module, which is a Cairo based tile renderer. It is intended to be used with the OLPC's Sugar user interface environment, but layered so the core code is useful in other contexts.

Author:
Don Hopkins [contact developer]

Rating:
8.48/10.00 (1 vote)

Homepage:
http://www.donhopkins.com/home/micropolis/
Tar/GZ:
http://www.donhopkins.com/home/micropolis/MicropolisCore.tgz

Trove categories: [change]
[Development Status]  2 - Pre-Alpha
[Environment]  Win32 (MS Windows), X11 Applications :: GTK
[Intended Audience]  Developers
[License]  OSI Approved :: GNU General Public License v3
[Operating System]  Microsoft :: Windows, OS Independent, POSIX :: Linux
[Programming Language]  C++, Python, Tcl
[Topic]  Education, Games/Entertainment :: Simulation, Scientific/Engineering :: Geographical, Software Development :: Libraries :: Python Modules

Dependencies: [change]
No dependencies filed

 
Project admins: [change]
» Don Hopkins (Owner)

» Rating: 8.48/10.00 (Rank N/A)
» Vitality: 0.00% (Rank 25443)
» Popularity: 0.34% (Rank 16430)

project statsdownload stats
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   Record hits: 3,854
   URL hits: 1,601
   Subscribers: 7

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 Branches

Branch Version Last release License URLs
Default 1.0 11-Jan-2008 GNU General Public License v3 Homepage Tar/GZ



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